<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1733925268550251365</id><updated>2011-04-21T17:12:05.287-05:00</updated><title type='text'>Dalyth Prime Battle Briefings</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-6416720220757736885</id><published>2008-02-15T08:28:00.003-06:00</published><updated>2008-02-15T08:33:55.889-06:00</updated><title type='text'>On Conversions</title><content type='html'>So, I did get a request to talk about how I do these.
&lt;br&gt;&lt;br&gt;
There are some basic things I do that seem to work. I'll note also that my methods are aimed at folks with a bit of patience, not necessarily a lot of skill or training. I haven't ever worked with Greenstuff, for example (there, I said it!). So a lot of what I do is not designed to deal with big hairy gaps. Enough justification—let's get started.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;0. Have an inspiration.&lt;/b&gt; Most of these start with a wild hare, so indulge yourself in daydreaming from time to time. "Wouldn't it be cool if… " is a great start for some of these. Pictures, paintings, things from movies, or even other conversions: Headtaker, my Skull Champ conversion is in many ways a blatant plagiarism of my wife's Old One Eye diorama.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;1. Work with plastic if you can.&lt;/b&gt; A lot of the GW line is out in plastic now, and is quite easy to work with. Metal is much, much harder for this and unless you're lucky enough to be working with vintage lead miniatures, far less forgiving. The other advantage of plastic is that if you're working with, say, a regiment box, you have extras left over in case your first try doesn't go so well!
&lt;br&gt;&lt;br&gt;
&lt;b&gt;2. Work with what you have!&lt;/b&gt; First, that means check your bit box to see what's there. If you're on prescriptions as I am, you may well have a large supply of old pill bottles, at least until you throw them out. These can work wonderfully for putting old bits in, and can be labeled with a bit of masking tape. A trillion Space Marine Backpacks are much easier to handle this way. If you've been at this any amount of time, you likely have tons of bits, from vehicles, to squad bits, to Fantasy, to old abandoned or "Specialist" games. Have a look at them to see not just what they are, but what they &lt;I&gt;could be&lt;/I&gt;. Skaven tails could be Chaos tentacles, for example. Rattan Gobbo shields could be the walls of a makeshift Kroot hunting blind. That sort of thing. Second, that means see what's on the sprue. There are a trillion cool little things on there these days, and many of them lend themselves to inspiration. For example, the little mechanical thingie in the plastic Tau Stealth Suit box: it has no specific function, but it looks like it might represent all kinds of neat stuff. Two of those bits are mounted on the tail section of one of my Piranhas, to serve as the mobile Disruptor Beacon in an Apocalypse Formation.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;3. Work with what you &lt;u&gt;don't&lt;/u&gt; have!&lt;/b&gt; Check around with friends who play and model, and see if they have bits that you can use. If they collect armies that you don't, they almost certainly have things that you'll need or want or enjoy working into a conversion! And sharing your bits can likewise inspire or encourage them to try something new.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;4. See what isn't there yet!&lt;/b&gt; A famous artist once said he sculpted by getting an image, and then carving away whatever wasn't that image. I'll also say, use that phenomenal power of human pattern recognition to see what fits into the image you have. My wife acquired a carnifex that had been assembled well, if imperfectly: one foot was slightly off the ground at an angle (from having been assembled as a body before affixing anything to the base—it happens). As it happened, it was the forward foot, and my wife is a Dallas Cowboys fan—and what fit into the picture was an old Blood Bowl plastic football. Goofy, yes, but fun, and the principle is important: what goes into this picture?
&lt;br&gt;&lt;br&gt;
&lt;b&gt;5. Build from what doesn't work to what does!&lt;/b&gt; At the last Ironbuilder, I was building a box of Cadian Shocktroopers, and wanting to convert at least one (because I wanted to earn some of that sweet, sweet prize support). So one of the troopers got the Vox Caster. I thought it might be fun to have some nasty critter sneaking past him, since he had the phone, as there was some fun irony in having the one guy with the capacity to report unusual activity be the one guy who didn't see it. My wife was building a box of Guants (Point 3, for those playing along at home), so I asked if I could borrow a Ripper, since they're small enough to fit onto a 25mm base with an infantry sized mini. But I had been lazy and put VoxCasterGuy too far back on the base, and the Ripper was sneaking sideways, and it just didn't have any oomph to it.
&lt;br&gt;&lt;br&gt;
What to do? It would take longer than I wanted to spend to go do another VoxCasterGuy further forward, so I looked at the sprue again. Hey… there was a head for a sergeant! And unlike the other heads, he was unhelmeted, and his face had a bit more expression. It might be anger, might be consternation, or even surprise! Maybe surprise at something jumping at him? After all, the Ripper is springing off its tail. But if it was springing at him, then shouldn't he be reacting? (let's call this &lt;b&gt;subpoint 5a&lt;/b&gt;: &lt;i&gt;let the inspiration develop under its own logic&lt;/i&gt;) I went back to the sprue with the legs on it. Cool! Some of the legs had a walking pose, rather than standing. That meant there were feet that were not parallel to the waistline, and I could glue down the rear foot instead of the forward one, and have the beginnings of a model that was leaning, or maybe flinching, backward (and this is &lt;b&gt;subpoint 5b&lt;/b&gt;: &lt;i&gt;conversions that are dynamic are preferable, in my book, to ones that are static&lt;/i&gt;). The torso went on easily, and the arms were next. 
&lt;br&gt;&lt;br&gt;
Since it was a sergeant, I had the option to use the laspistol and chainsword so I could use him as a WYSIWYG model. That was cool, because it gave me more options for posing the arms, rather than the rather static two armed lasgun pose. The laspistol arm went "up," to convey the reflexive flinching. The sword arm came down a bit, to convey an attempt at blocking the attack. With more time, I'd have even snipped the hand at the wrist and glued it back on after rotating the sword slightly, to bring the blade more across the body. Now, the head. I fiddled with this just a tad, because I wanted him surprised, not screaming like a little schoolgirl (because this was an IG model, not a Tyranid one—if it were part of a Ripper Swarm conversion, then yeah, totally, Screaming Sergeant Sally all the way). That meant rotating the head as far downward as I could, to get him looking at the creature.
&lt;br&gt;&lt;br&gt;
Looking at the sprue one last time, I noticed a very useful bit—an empty helmet. Lots of folks have complained about the dumbth of a character not wearing one, and yes, we recognize that going helmetless is mostly an excuse to have a face to paint on army characters. But that empty helmet gave me a bit more "story" for my mini. If the helmet was on the ground, then maybe the Ripper might have been hiding &lt;I&gt;under&lt;/I&gt; it, and jumping out when he went to pick it back up? Note: the empty helmet bit made this easier, but it could have as easily been done with a spare helmeted head. It just would have taken a little more time, and some more work with exacto, saw, and/or Dremel to get the same effect.
&lt;br&gt;&lt;br&gt;
Test fitting the helmet over the Ripper, I could see that it wasn't going to fit quite right as is, which brings us to point 6...
&lt;br&gt;&lt;br&gt;
&lt;b&gt;6. Get rid of what you don't need!&lt;/b&gt; I didn't need the whole tail section of the Ripper. I really only needed enough to glue down, and the helmet was going to do the work of covering up any mutilation of the tail section anyway! So, out came the exacto, and we got rid of all the bits that made the helmet sit funny, until it could rest on the ground in a mostly flat position, maybe tilting back just enough to show some motion, where Sarge had reached down to pick it up, and the Ripper had sprung at him, and that action had knocked it back a bit (remember, internal logic, and dynamic over static). This was almost done.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;7. Listen to criticism and see if it helps you!&lt;/b&gt; I showed the piece to my wife as the Ripper's glue was beginning to set. She asked, "Are you sure that's where you want the Ripper?" Looking at it again, I realized, oh, yeah, Mr. Rippy has his head right in Sarge's crotch, with his little Rippy tongue out. Maybe not so great! I rotated him about 45 degrees, and now he was lunging, there was a little more room in the pose, and (happy accident!) now Sarge's eyes were &lt;I&gt;right on the Ripper&lt;/I&gt;. All that was left was to put canteen and such on Sarge's waist.
&lt;br&gt;&lt;br&gt;
&lt;b&gt;8. When you're done, STOP!&lt;/b&gt; I was lucky, in that I had a time limit in the Ironbuilder, but the principle still holds. You don't have to go completely overboard with everything to have a good conversion. Sometimes, subtle works well. At the first Ironbulder, that meant having a Skull Champion that I wanted to see outfitted with grenades. Snipping the ring carefully, I realized that the ring would fit perfectly around one of the fangs of the exposed-face head. The sculpt would do 90% of my work for me! Sometimes, you do want to go all out—Headtaker is such an example. I &lt;I&gt;wanted&lt;/I&gt; him over the top! Even then, knowing when to stop throwing additional bits on him was important.
&lt;br&gt;&lt;br&gt;
So, that's what I've got so far. I guess if there's things you want me to say more about, ask in the comments, and I'll either edit more in or write another post on it. I'll just close by saying, give it a try, have fun with it, and see what you can come up with!
&lt;br&gt;&lt;br&gt;
Thanks for asking, and thanks for reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-6416720220757736885?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/6416720220757736885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=6416720220757736885' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6416720220757736885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6416720220757736885'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2008/02/on-conversions.html' title='On Conversions'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-4986344538364931193</id><published>2007-11-15T16:23:00.001-06:00</published><updated>2007-11-15T16:24:05.826-06:00</updated><title type='text'>Round Five, Battle Three</title><content type='html'>This is for Daniel's Chaos Space Marines, attacking Mike's Orks.
&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;A WORTHY FOE&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 5C: Patrol&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;The fallen servants of Lucius have stumbled upon a foe 

worth fighting: the Ork invaders of Waaaagh Macks. Let the revels begin!&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Chaos Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Ork Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Behold! Something finally worthy of killing. Call the 

revellers and let the play begin! &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Wotz diss? Warpbeekiez? Oi! Get 'em!!!&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Each player rolls a d6, with the winer choosing a long board edge or corner as 

his deployment zone. Units may deploy up to 12" onto the board. If at a corner, units may 

deploy up to halfway along each board edge. The opponent gets the opposite edge or corner, 

so that each starts in opposite corners, or along oposite edges. 
        &lt;LI&gt;Each player rolls a d6, and the loser deploys one unit of Troops as his Patrol. 

the winner then deploys a unit of Troops in his own deployment zone. The rest of their 

forces are in Reserve. Remember Ork Infiltration effects from the small battle.
        &lt;LI&gt;Each player rolls a d6. High score chooses whether to go first or 

second.&lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organization Chart (BGB, 78). 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Random Game Length, 
      Reserves, Victory Points.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Both players must attempt to eliminate the enemy without 

losing too much of their own strength. The player with the highest victory points total 

wins the game.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns.&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain coverage.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt;Troops fall back toward 
      their closest deployment board edge. &lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-4986344538364931193?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/4986344538364931193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=4986344538364931193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4986344538364931193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4986344538364931193'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/this-is-for-daniels-chaos-space-marines.html' title='Round Five, Battle Three'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-7029646499680853043</id><published>2007-11-15T16:04:00.000-06:00</published><updated>2007-11-15T16:05:43.656-06:00</updated><title type='text'>Round Five, Battle Two</title><content type='html'>This battle is for Poney's Sisters' attack on Gordon's Tau.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;ASSAULT ON AUN HQ&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 5B: Hold At All Costs&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;The Xenos scum controlling this Emperor's planet have sent 

spies and provocateurs to the Canoness herself, to tempt her from the path. Strike the head 

of this serpent, and finish this sordid task.&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Witch Hunters Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Tau Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;You have finally located enemy HQ. One swift stroke should   

                               end this grueling campaign once and for all. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;The Gue'la of the Scarlet Cranium have finally agreed to a   

                             parley. Maintain proper security, so that this needless        

                        conflict may be ended, once and for all.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Choose and objective as close as possible to the center of the table. 
        &lt;LI&gt;The Tau defender deploys any of his Troops and Heavy Support within 12" of the  

           objective. He does not have to deploy all of these units, but must deploy at     

        least one. The rest of his forces are in Reserve. 
        &lt;LI&gt;The Sisters Attacker deploys her Infiltrators. The rest of her forces move onto 

            the table at the beginning of turn one. 
        &lt;LI&gt;The Attacker moves first.&lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Battles Force Organization Chart (BGB, 78).
      The Attacker must field 1 Headquarters, 1 Troops and 1 Heavy Suport, and may also     

  field  1 Headquarters, 3 Elites, 5 Troops, 3 Fast Attack, and 2 Heavy Support.
      The Defender must field 1 Headquarters and 2 Troops, and may also field 2 Elites, 4 

Troops, 1 Fast Attack, and 3 Heavy Support.
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Infiltrate, Deep Strike,  
      Random Game Length, Reserves. Sisters are down 3 Faith Points due to loss of Battle   

    4C.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The player that controls the objective at the end of the 

game wins the battle. To control the objective, you must have the closest scoring unit to 

the objective at the end of the game.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns.&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with plenty of Cities of Death ruins. Select a suitable ruin to       

represent Aun HQ.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt;Troops fall back toward 
      their deployment board edge. &lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-7029646499680853043?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/7029646499680853043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=7029646499680853043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/7029646499680853043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/7029646499680853043'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/round-five-battle-two.html' title='Round Five, Battle Two'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-6589961327777562023</id><published>2007-11-15T15:41:00.000-06:00</published><updated>2007-11-15T15:42:21.644-06:00</updated><title type='text'>Round Five, Battle One</title><content type='html'>This mission is for Aaron's Marines, attacking Marcellus' Marines.
&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;RIGHTS OF PRIORITY&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 5A: Take and Hold&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;Two of the three chapters of Marines to make landfall on 

Dalyth Prime have retained purity, and the great assault on Gel'Bryn, prime urban 

stronghold of the Tau, will be breaking soon. Who shall lead the assault?&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Marines Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Starhammers Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Loyal Battlebrothers they may be; the right of priority is 

yours. Let them know it. 
    &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Space Marines are all servants of the Emperor, yet not all 

know the disciplne and sacrifice of the Grand Satrap. Teach them respect.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Each player rolls a d6, high roll 
        picking a long talbe edge on which to deploy. Low roll gets the opposite 
        edge. 
        &lt;LI&gt;Starting with the high roll, players take turns deploying units in 
        this order: Heavy Support, Troops, Elites, Headquarters, Fast Attack. No 
        unit may deploy more than 12" from its own long table edge. 
        &lt;LI&gt;Each roll a d6. High roll chooses whether to go first or second. 
        &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organization Chart (BGB, 78). 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Infiltrate, Deep Strike, Dusk &amp;amp; Dawn, 
      Victory Points. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Field of Battle&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The center of the battlefield must be secured.               

                 You score Victory Points as normal for destroying or                       

         decimating enemy units. In addition, you score VP equal to                         

       the points value of each scoring unit entirely within 12" of                         

       the centerpoint at the end of the game.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns. REMEMBER TO ROLL 
      FOR DUSK &amp;amp; DAWN!&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain coverage.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt;Troops fall back toward 
      their deployment board edge. 
&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-6589961327777562023?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/6589961327777562023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=6589961327777562023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6589961327777562023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6589961327777562023'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/round-five-battle-one.html' title='Round Five, Battle One'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-8702570473779967262</id><published>2007-11-02T09:23:00.001-05:00</published><updated>2007-11-02T21:40:15.597-05:00</updated><title type='text'>Round Four, Battle Three</title><content type='html'>This battle is for Poney and Aaron.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;NO WITNESSES!&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 4C: Cleanse&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;With the stain of Chaos spattered across the fabric of      

   the crusade, the Sisters of the Crimson Skull must ensure that the remaining Marine      

   chapter is pure.&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Sisters Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Marines Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;This is the last of the Marines to be examined. All who      

   fall short of the Emperor's strictures must be purged. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Sudden fire from Imperial troops? Clear treachery, and it 

must be suppressed once and for all.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Divide the board into four quarters. Each roll a d6, high roll picking a        

     quarter in which to deploy. Low roll gets the opposite quarter. 
        &lt;LI&gt;Starting with the low roll, players take turns deploying units in this order:   

          Heavy Support, Troops, Elites, Headquarters, Fast Attack. No unit may deploy      

       within 18" of the enemy, nor within 6" of table center at the start of the           

  game.
        &lt;LI&gt;Each roll a d6. High roll chooses whether to go first or second. 
        &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organization Chart (BGB, 78). 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Infiltrate, Deep Strike, Dusk &amp; Dawn, Victory Points. 

&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Table quarters&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Both forces seek to clear the enemy from the area. To 

control a table quarter, there must be NO enemy scoring units, and at least one scoring 

unit of your own in that quarter. A unit can only occupy a single quarter. If it straddles 

the line, roll randomly to see which quarter it occupies. Your own deployment quarter is 

worth no Victory Points. The enemy deployment quarter is worth 750 VP. Each neutral quarter 

is worth 375 VP.
    In addition, damaged enemy units are worth normal VP.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns. REMEMBER TO ROLL FOR DUSK &amp; 

DAWN!&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain coverage.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt;Troops fall back 
        toward the nearest board edge within their deployment quarter.     

&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-8702570473779967262?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/8702570473779967262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=8702570473779967262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/8702570473779967262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/8702570473779967262'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/round-four-battle-three.html' title='Round Four, Battle Three'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-4518117551991240289</id><published>2007-11-02T08:57:00.001-05:00</published><updated>2007-11-02T10:33:06.389-05:00</updated><title type='text'>Round Four, Battle Two</title><content type='html'>This mission is for Mike's Orks and Gordon's Tau.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;CONTAINMENT&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 4B: Breakout&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;With Imperials putting ever mounting pressure on the Tau 

forces, the defenders of Dalyth Prime must turn their attention to a new enemy.&lt;/I&gt; 

&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Tau Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Ork Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;A new enemy has joined the invasion. It must be contained 

and put down quickly, or Dalyth will be overwhelmed. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Oi!!! Deez ain't beekiez and dey ain't panzees, neiver! But 

dem flittycars iz tryin' to hem in da boyz fer da kill. GET 'EM!!!&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Number the short board edges 1 and 2. The Tau player must split his force into  

           two parts, one for each short board edge. Each force must contain whole units.   

          Number these forces 1 and 2 to match the board edges. Elites need not be          

   allocated to an edge. 
        &lt;LI&gt;The Ork forces deploy in the deployment center, 6" in from the long edges, and  

            12" wide along the center (see map, BGB 213). 
        &lt;LI&gt;The Tau player deploys his units. They may not be within 18" of an enemy unit,  

           and must be closer to their allocated short edge than to the other short edge. 
        &lt;LI&gt;The Tau player now places his Elites anywhere on the board not within 18" of    

         an Ork unit.
        &lt;LI&gt;Roll a d6. On a 1, the Tau go first; on a 2+, the Orks go first.         

&lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Breakthrough Chart (BGB, 192). Tau Defenders must field 2 TR, and may field 

1 HQ, 2       EL, 4TR, 1 FA, 2 HS. Ork Attackers must field 1EL, 1TR, and may also field 2 

HQ, 1       EL, 4 TR, 3 FA, and 3 HS. 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;No Special Rules. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Escape!&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The Ork attacker must get as many units off the board as he 

can. If he manages to get at least half of the units in his force off either short board 

edge, or up to 12" along the long talbe edges from each corner, he wins. A unit with any 

survivors or a damaged vehicle still counts toward this. If the attacker does not win, the 

defender wins.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain coverage.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Tau Troops fall back normally. Ork   

      units fall back toward the center. Once they reach board center they regroup         

automatically regardless of any considerations (numbers, proximity, etc), as the         

situation is that desperate.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-4518117551991240289?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/4518117551991240289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=4518117551991240289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4518117551991240289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4518117551991240289'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/round-four-battle-two.html' title='Round Four, Battle Two'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-2871797162341149993</id><published>2007-11-02T08:19:00.001-05:00</published><updated>2007-11-02T08:20:08.680-05:00</updated><title type='text'>Round Four, Battle One</title><content type='html'>This mission is for Marcellus and Daniel.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;RUNNING LOW!&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 4A: Secure and Control&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;With Imperial reinforcements and resupply more promise than reality, the Starhammers and the Fallen Marines find themselves battling over dwindling supplies.&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Astromalleus Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Chaos Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;To have to scrounge for the last few crates of ammo is bad enough. To have to fight for them is intolerable. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Ah, a few remaining crates of ammunition and equipment! And damned if the Loyalists don't show up right on cue to steal them!&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Place Loot counters on the battelfield, as described in the mission objective             below. 
        &lt;LI&gt;Roll a d6, with high roll choosing a long table edge for deployment. 
        &lt;LI&gt;Starting with the high roller, players take turns deploying units, in 
        this order: Heavy, Troops, Elite, HQ, Fast Attack. No unit may 
        deploy more than 12" from the player's long table edge. 
        &lt;LI&gt;Each player rolls a d6. High roller may choose to go first or 
        second. &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organisation Chart. 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Infiltrate, Deep Strike, Dusk and Dawn, Victory Points. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Loot!&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Using D3+2 Loot counters, each player alternates                                placing a loot counter until they are all on the table. Roll                                off for first placement. Counters may not be in impassable                                  terrain, nor within 12" of a table edge, nor of another                                     counter. At game end, you control a counter if you have at                                  least one scoring unit, and no enemy scoring units, within                                  6" of it. Each Loot counter is worth (1500 divided by the                                   number of couters) Victory Points.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain coverage.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the nearest board edge of their deployment 
      zone, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-2871797162341149993?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/2871797162341149993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=2871797162341149993' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/2871797162341149993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/2871797162341149993'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/11/round-four-battle-one.html' title='Round Four, Battle One'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-2281547165564350260</id><published>2007-10-18T01:22:00.000-05:00</published><updated>2007-10-18T01:23:43.747-05:00</updated><title type='text'>Round Three, Battle Three</title><content type='html'>This one is for Aaron's Marines and Mike's Orks. A simple game of "plant the flag"...&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;FUN IN THE CITY&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 3C: Firesweep (Cities of 
      Death)&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;Having run the gauntlet of missile barrages along the 

MagLev corridor leading to Gel'Bryn, the Marines find an unexpected foe waiting for them in 

the ruins.&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Marines Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Witch Hunters Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;These Xenos scum should be as easily put down as the last.   

                             Honor the Emperor and purge this world of its filth. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Zog it all, no sooner duz ya find new digs dan dem zoggin 

beekiez show up to help yaz celebrate all proppa like! WAAAGH! &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Divide the table into four quarters. The high roll chooses one 
        quarter as Deployment Zone, with the opposite quarter going to the 
        opponent. 
        &lt;LI&gt;Declare the use of Cityighting strategems, as per Cities of Death 
        rules. 
        &lt;LI&gt;Starting with the low roller, players take turns deploying units, in 
        the following order: Troops, Heavy, Elite, HQ, Fast Attack. No unit may 
        deploy within 12" of the table center nor 18" of an enemy model. 
        &lt;LI&gt;Each player rolls a d6. High roller may choose to go first or 
        second. &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organisation Chart. 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Cityfight Strategems (Marines may use a bonus Demolition     

                           strategem if they won KT 2C), Dusk and Dawn, Random Game 
                           Length (if Omega). &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Plant the Flag&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Both forces seek to clear the enemy from this sector, by 

occupying city ruinis. When they occupy a ruin, they plant their flag in it, and may move 

off to plant it likewise in other ruins. The flag remains until an Enemy Scoring Unit 

occupies the ruin, planting their own flag. At the end of the game, the player with the 

most flags planted wins.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns (Variable, if 
      Omega)&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 4' x 4' 
      table at Gamma level, 6' x 4' for Omega.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the nearest board edge of their deployment 
      zone, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-2281547165564350260?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/2281547165564350260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=2281547165564350260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/2281547165564350260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/2281547165564350260'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-three-battle-three.html' title='Round Three, Battle Three'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-520238243795073283</id><published>2007-10-18T01:01:00.000-05:00</published><updated>2007-10-18T01:05:34.674-05:00</updated><title type='text'>Round Three, Battle Two</title><content type='html'>This one is for Gordon's Tau and Daniel's Chaos Marines, and should make for a nice brutal slugfest.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;CITY OF KROOT&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 3B: Maximum Attrition (Cities of 
      Death)&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;The Fallen Marines, having escaped exposure by the Ordo 

Hereticus, make their way into the Tau ruins, the better to avoid further scrutiny. There, 

they find Tau forces already lying in wait...&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Chaos Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Tau Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Your forces have detected more movement in the 
      ruins, likely simply more of the barbaric Kroot. Their slaughter will nicely cover    

   your tracks as you settle into a new lair. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;More of the invaders are making their way into the ruins.    

                               Make them pay in blood for the devastation they have brought with   

                               them. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Divide the table into four quarters. The high roll chooses one 
        quarter as Deployment Zone, with the opposite quarter going to the 
        opponent. 
        &lt;LI&gt;Declare the use of Cityighting strategems, as per Cities of Death 
        rules. 
        &lt;LI&gt;Starting with the low roller, players take turns deploying units, in 
        the following order: Troops, Heavy, Elite, HQ, Fast Attack. No unit may 
        deploy within 12" of the table center nor 18" of an enemy model. 
        &lt;LI&gt;Each player rolls a d6. High roller may choose to go first or 
        second. &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 pt army 
      using the Standard Force Organisation Chart. The Tau force must include at least one  

     unit of Kroot; more is ideal. 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Cityfight Strategems (note that Chaos is eligible to use the 

Sewer Rats strategem), Dusk &amp; Dawn, Victory Points, Random Game 
      Length (if Omega). &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Annihilation&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;This scenario uses victory points. Note that each player gets 

VP for any surviving scoring units on his own side.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns (Variable, if 
      Omega)&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 4' x 4' 
      table at the Gamma level, 6' x 4' for Omega.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the nearest board edge of their deployment 
      zone, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-520238243795073283?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/520238243795073283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=520238243795073283' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/520238243795073283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/520238243795073283'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-three-battle-two.html' title='Round Three, Battle Two'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-633048984074063165</id><published>2007-10-18T00:33:00.000-05:00</published><updated>2007-10-19T06:51:53.993-05:00</updated><title type='text'>Round Three, Battle One</title><content type='html'>The following scenario is for Marcellus's Marines and Poney's Witch Hunters! It uses the Cities of Death Rules (the scenario is on page 44 of that book), and as an added level of difficulty, it is a Night Fight.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;MISTAKEN IDENTITY&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 3A: Urban Night Assault (Cities of Death)&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;The Astromalleus Space Marines, detecing movement in the 

ruins of a Tau city, open fire. The Sisters of the Red Skull, eager to erase the stain of 

Chaos from Dalyth, return fire mistakenly, or accidentally, or gladly...&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Marines Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Witch Hunters Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Your forces have detected movement in the ruins, centered on 

a single enemy stronghold. You must take this stronghold, and learn what you can of the 

enemy's plans. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Attack by the Astromalleus confirms your suspicions of their 

purity. Seize their headquarters to learn how deeply the rot has spread before they can 

destroy the evidence! &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Divide the table into four quarters. The high roll chooses one quarter as       

      Deployment Zone, with the opposite quarter going to the opponent. 
        &lt;LI&gt;Declare the use of Cityighting strategems, as per Cities of Death rules. 
        &lt;LI&gt;The High Roller from step one names a single ruin outside the enemy deployment 

zone as his defended building. 
        &lt;LI&gt;The Low roller likewise names a defended building outisde of the enemy 

deployment zone. 
        &lt;LI&gt;Starting wiht the low roller, players take turns deploying units, in the 

following order: Troops, Heavy, Elite, HQ, Fast Attack. No unit may deploy within 12" of 

the table center nor 18" of an enemy model. 
        &lt;LI&gt;Each player rolls a d6. High roller may choose to go first or second. 
      &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side chooses a 1,500 
      pt army using the Standard Force Organisation Chart. 
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Cityfight Strategems (note: each player 

receives a bonus Comm Center), Night Fighting, Random 
      Game Length (if Omega). &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Both players must attempt to get units into the enemy's 

defended building. At the end of the game, the player occupying the enemy's defended 

building is the winner. If both or neither succeed, the game is a draw.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns (Variable, if Omega)&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario at the Gamma level on a 4' x 

                                           4' table with 4-6 ruins, or at the Omega level   

                                           on a 4' x 6' table with even more.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the nearest board edge of their deployment 
      zone, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-633048984074063165?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/633048984074063165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=633048984074063165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/633048984074063165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/633048984074063165'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-three-battle-one.html' title='Round Three, Battle One'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-6213339976132181834</id><published>2007-10-07T22:58:00.000-05:00</published><updated>2007-10-19T06:50:39.654-05:00</updated><title type='text'>Round Two, Small Battles</title><content type='html'>Here are the Kill-Team missions for Round Two, which are optional and may be replayed as many times as both players agree.
&lt;BR&gt;&lt;BR&gt;
1. Poney's Sisters carry out an Escape mission on Marcellus' Marine Brutes in a ruined Cityscape. Results: One Sisters win, One Marines win. Effects: &lt;U&gt;Each&lt;/u&gt; player gets Comm Center as a bonus strategem in Battle 3A.
&lt;BR&gt;&lt;BR&gt;
2. Daniel's Chaos Marines attempt Reconnaissance of the ruins of a Tau cityscape before invasion commences. Results: Chaos Recon successful. Effects: Sewer Rats Strategem may be used by Chaos.
&lt;BR&gt;&lt;BR&gt;
3. Aaron's Marines are assigned to Sabotage a building within Mike's Ork infested ruins. Results: (not played yet). Effects: Marines get a bonus Demolitions strategem if they win.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-6213339976132181834?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/6213339976132181834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=6213339976132181834' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6213339976132181834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6213339976132181834'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-two-small-battles.html' title='Round Two, Small Battles'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-4492946064892022088</id><published>2007-10-04T23:22:00.001-05:00</published><updated>2007-10-04T23:25:33.987-05:00</updated><title type='text'>Round Two, Battle Three</title><content type='html'>This Battle is a Raid, "Terminate the daemonvessel," from Codex: Daemon Hunters, page 55. It is fought with Poney's Witch Hunters attacking Daniel's Chaos Marines with no special additions, but should be studied carefully, as this scenario is &lt;U&gt;not&lt;/u&gt; in the big green book.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;AN OUNCE OF PREVENTION&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 2C: Terminate the Daemonvessel&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;Armed with evidence of daemonic pollution within the fallen 

chapter, the Sisters must amputate and cauterize this one infected limb before it can 

threaten the whole body.&lt;/I&gt; 
&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Witch Hunters Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Chaos Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Within their charismatic leader lurks the foul filth of the 

daemon. Expose him before his followers for what he is, and destroy him. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;These meddlers of the Inquisition have stumbled upon a 

dangerous secret. Let their secret die with them. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;The defender may set up fortifications to represent the daemonvessel's 

stronghold, OR his Troops choices may gain the Sustained Attack special rule. 
        &lt;LI&gt;These defending units, the daemon's personal guard, may set up on the table 

more than 18" from any edge: 1 Elite, 1 Heavy Support, and 2 Troops. All remaining 

defenders are in Reserve. 
        &lt;LI&gt;Attacking Infiltrators may set up in cover up to 18" from any edge and more 

than 18" from an enemy model. Defending Infiltrators can then move up to 6" (their mojo 

warns them something is up).
        &lt;LI&gt;The attacking forces move on from one table edge, which the attacker chooses 

immediately before the first turn. Attacking units entering via Deep Strike are held in 

Reserve.
        &lt;LI&gt;The defender's highest points cost character is the Daemonvessel. The Greater 

Daemon costs no points, but the possession rules and Greater Daemon random profile on C:DH 

50 are used. Possession rolls start once the Daemonvessel has suffered at least one wound. 

The Daemonvessel sets up anywhere more than 18" from any edge. If alone, he deploys at the 

start of defender's turn 1. If accompanied by a Bodyguard, etc., and/or mounted in a 

transport vehicle, it deploys right after the attackers complete their movement in turn 1 

(i.e., before their shooting phase).
        &lt;LI&gt;Attackers get the first turn.
        &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;This is a Raid mission, 1,500 points per side. 

Attackers must field 1 HQ, 1 EL, and may add 1 HQ, 2 EL, 5 Troop, 3 FA, and/or 1 HS. The 

defender must field 2 TR (in addition to 1 character), and may add 1 HQ, 1 EL, 4 TR, 1 FA, 

and/or 2 HS.
      &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Deep Strike, Infiltrate, 
      Reserves, and either Fortifications or Sustained Attack. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: The Secret&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The clash between the Witch Hunters and the Daemonvessel is 

paramount. If the Daemonhost is at least wounded, possession achieved, and the Daemon 

destroyed, the Hunters win. If the Daemon can destroy the enemy HQ without possession 

occurring, then the Daemon triumphs. There's a table on C:DH 55 that I'll show you, but 

those are the main parameters.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Reserves:&lt;/B&gt; Defending reserves enter play from 
      the edge from which the attackers did &lt;I&gt;not&lt;/I&gt; enter.&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns&lt;/TD&gt;
    &lt;TD align=left width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table. The table should include at least 25% terrain.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops fall back towards the edge by 

which they entered, using the normal Fall Back 

rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-4492946064892022088?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/4492946064892022088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=4492946064892022088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4492946064892022088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4492946064892022088'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-two-battle-three.html' title='Round Two, Battle Three'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-1155071107023795494</id><published>2007-10-04T23:21:00.001-05:00</published><updated>2007-10-04T23:22:30.175-05:00</updated><title type='text'>Round Two, Battle Two</title><content type='html'>This is an Ambush Raid mission, with one change: the defender sets up 6" farther back than usual. It is fought between Gordon's Tau Empire (attackers) and Aaron's Marines (defenders).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-1155071107023795494?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/1155071107023795494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=1155071107023795494' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/1155071107023795494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/1155071107023795494'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-two-battle-two.html' title='Round Two, Battle Two'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-7123442424507343705</id><published>2007-10-04T23:20:00.001-05:00</published><updated>2007-10-07T00:01:08.607-05:00</updated><title type='text'>Round Two, Battle One</title><content type='html'>This summary will follow. It's a Standard Secure and Control Mission with no surprises. Mike is attacking, Marcellus defending.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;FAT LEWT!!!&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 2A: Secure and Control&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;Fresh from their bewildering encounter with the Sisters, 

Waaagh Macks is sure something big is in the offing. Now, to grab some guns and get to the 

big scrum before the fun's all over with!&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Ork Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Marine Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Oi! Deez 'ere Beekiez got lotza dakka in dem crates and 

such. Grab all yaz can, an' zog off back to da 'ulk before da Funder'awks gitz 'ere! &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Orkoid marauders have made an incursion at a vital supply 

depot. Put down this momentary distraction so that your holy Crusade in the Damocles Sector 

may be resupplied on schedule. &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Place Loot Counters on the battlefield as described in the Mission Objective 

below. 
        &lt;LI&gt;Players roll off, with the winner choosing long table edge for his deployment 

zone. His opponent gets the opposite long edge. 
        &lt;LI&gt;Starting with the player that scored highest, players take tuns deploying a 

unit at a time in the following order: Heavy Support, Troops, Elites, Headquarters, and 

Fast Attack. No unit may be deployed more than 12" from their long table edge. 
        &lt;LI&gt;Each player rolls a D6. High score may choose whether to go first or second. 
       &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Each side may choose a 1,500 
      pt army using the Standard Force Organisation Chart.&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Infiltrate, Deep Strike, Dusk &amp; Dawn, Victory Points. 

&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Loot&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The items to be secured are represented by a total of D3+2 

Loot Counters. Each player alternates placing a loot counter until they are all on the 

table. Counters may not be placed in impassable terrain, nor within 12" of a table edge or 

another counter.&lt;BR&gt;
At the end of the game you control a loot counter if there is at least one of your scoring 

units, and no enemy scoring unit, within 6" of it.&lt;BR&gt;
As this is a Gamma mission, each Loot counter is worth (1500 divided by the number of 

counters) Victory Points.
&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Reserves:&lt;/B&gt; When available, reserves move on from the 

board edge of the player's deployment zone.&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns&lt;/TD&gt;
    &lt;TD align=middle width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table, with at least 25% terrain. Much of this should ideally be vehicular wreckage, 

as the Orks have blown up a few vehicles (even their own!) on their way to the 

raid.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the nearest board edge of their deployment 
      zone, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-7123442424507343705?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/7123442424507343705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=7123442424507343705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/7123442424507343705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/7123442424507343705'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/round-two-battle-one.html' title='Round Two, Battle One'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-4662448287292996409</id><published>2007-10-02T05:10:00.000-05:00</published><updated>2007-10-02T05:28:04.057-05:00</updated><title type='text'>First Round, Small Battles.</title><content type='html'>These are three Kill-Team missions, which can be replayed or repeated if both players agree.
&lt;br/&gt;&lt;br/&gt;
1. Aaron's Marines attacking Gordon's Tau in a Sabotage mission, to destroy missile platforms that are bombarding the Marine advance along the Hub-Gel'Bryn corridor. Results: One Loss. Effect: Marines start 6" back in the Ambush scenario for Battle 2B. Difficulty Note: this was played using Kroot as the Tau Brutes, making them lower Initiative with no armor save, but they are A2, and their ability (Fieldcraft) is potent in a forest scenario, rather than the Drones' ability (pinning weapons), which is completely impotent against a Kill Team (since they are Fearless). 
&lt;br/&gt;&lt;br/&gt;
2. Poney's Witch Hunters executing a Hit &amp; Run against Daniel's Chaos Marines, to get solid evidence of a Daemonvessel on Dalyth Prime. Results: One Loss, One Win. Effect: points values equal in the Terminate the Daemonvessel scenario for Battle 2C. Difficulty Note: new Codex Chaos Marines are much tougher as Brutes than they used to be, having bolter, bolt pistol and CCW, and thus A2, A3 on the charge with the already powerful Marine statline.
&lt;br/&gt;&lt;br/&gt;
3. Mike's Orks Attack Marcellus' Marines in a Sabotage mission, to blow up cargo carriers, making it easier to grab loot and run. Results: &lt;B&gt;Not Played Yet.&lt;/B&gt; Effects: &lt;B&gt;No Effect&lt;/B&gt; on the Secure and Control scenario for Battle 2A.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-4662448287292996409?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/4662448287292996409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=4662448287292996409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4662448287292996409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4662448287292996409'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/10/first-round-small-battles.html' title='First Round, Small Battles.'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-6171172753071297774</id><published>2007-09-21T08:29:00.000-05:00</published><updated>2007-09-23T02:44:09.375-05:00</updated><title type='text'>Battle 1C</title><content type='html'>This scenario is for Mike's Orks and Poney's Witch Hunters/Sisters of Battle.&lt;TABLE borderColorDark=#333333 width="100%" align=center border=2&gt;
  &lt;TBODY&gt;
  &lt;TR&gt;
    &lt;TD style="FONT-WEIGHT: bold" align=middle colSpan=2&gt;
      &lt;H3&gt;HAVOC AT ST. AGATHA'S SHRINE&lt;/H3&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle colSpan=2&gt;Scenario 1C: Defense of the Shrine&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left colSpan=2&gt;&lt;I&gt;En route to Dalyth Prime, the Sisters of Battle paused to 

seek the blessing of Saint Agatha. Fascinated by large, dangerous objects, Mad Mack's 

Waaagh closes in to "investigate."&lt;/I&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Orc Briefing&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Witch Hunters Briefing&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;Oi! Dese Gurlz iz right kitted out fer sum DAKKA! Bash 'em 

up an' suss out more tingz ta krump up. &lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Saint Agatha's holy ground must not be defiled by these 

xenos filth. Let all be cleansed.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;SET-UP&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;
      &lt;OL&gt;
        &lt;LI&gt;Set up the terrrain as normal with a building representing the shrine set in 

the exact center of the table. The shrine should be roughly 6" by 6".
        &lt;LI&gt;The defender sets up one Troops choice and one Heavy Support Choice anywhere 

within 12" of the shrine, and one HQ choice &lt;b&gt;inside&lt;/b&gt; the shrine. The remainder of her 

army is placed in reserve.
        &lt;LI&gt;The attacker then splits his entire army into two forces of roughly equal 

points value. These are whole units and cannot be split between forces. One attacking force 

deploys within 12" of one of the short table edges and the other within 12" of the opposite 

short board edge. No attacking units may deploy within 18" of any of the defender's units.
        &lt;LI&gt;The defender has the first turn.
        &lt;/LI&gt;&lt;/OL&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;IMG alt="white dice" src=""&gt; &lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Game Size&lt;/B&gt;&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Scenario Special Rules&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%" rowSpan=3&gt;Both sides choose a 1,500 point force using the 

Raid Force Organization Chart on page 192 of the 40K Rulebook.&lt;BR&gt;(i.e., Orks Req: 1HQ, 

1EL; Orks Opt: 1 HQ, 2 EL, 5TR, 3FA, 1HS; Sisters Req: 2TR; Sisters Opt: 1HQ, 1EL, 4TR, 1FA, 

2HS).&lt;/P&gt;&lt;/TD&gt;
    &lt;TD align=left width="50%"&gt;Reserves, Deep Strike.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Mission Objective: Capture the Shrine&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;The attacker must capture the shrine; the defender must 

prevent him. If only one player has models in the shrine at the end of the game, that 

player wins. If neither, the game is a draw. If both players have models in the shrine, 

fight a special round of close combat to determine who controls it. In this round, all 

models in the shrine fight with their full number of attacks, and no models count as 

charging or in cover. The winner captures the shrine and wins the game. If combat is tied, 

additional rounds are fought until one side is wiped out or wins a round, the shrine, and 

the game.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Reserves:&lt;/B&gt; The defender's Reserves can move on from 

either long board edge.&lt;/TD&gt;
    &lt;TD align=middle width="50%"&gt;&lt;B&gt;Recon Report&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Game Length:&lt;/B&gt; Six Turns&lt;/TD&gt;
    &lt;TD align=left width="50%" rowSpan=2&gt;Fight this scenario on a 6' x 4' 
      table. The table should include at least 25% terrain.&lt;/TD&gt;&lt;/TR&gt;
  &lt;TR&gt;
    &lt;TD align=left width="50%"&gt;&lt;B&gt;Line of Retreat:&lt;/B&gt; Troops which are forced 
      to fall back will do so towards the board edge they deployed from. Defenders who 

deployed in or near the shrine fall back toward the nearest long table edge, using the normal Fall Back rules.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-6171172753071297774?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/6171172753071297774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=6171172753071297774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6171172753071297774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6171172753071297774'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/09/battle-1c.html' title='Battle 1C'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-6452873825455799781</id><published>2007-09-21T08:20:00.001-05:00</published><updated>2007-09-22T00:35:49.141-05:00</updated><title type='text'>Battle 1B</title><content type='html'>This scenario is for Daniel's Chaos forces and Aaron's Marines.&lt;table bordercolordark="#333333" width="100%" align="center" border="2"&gt;
&lt;tbody&gt;&lt;tr&gt;
&lt;td style="FONT-WEIGHT: bold" align="middle" colspan="2"&gt;&lt;h3&gt;TREACHERY REVEALED&lt;/h3&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="middle" colspan="2"&gt;Scenario 1B: The Fall of a Chapter&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" colspan="2"&gt;&lt;i&gt;With landfall on Dalyth Prime, the taint of Chaos spread quickly. Whatever its cause, it soon erupted into open revolt. Among the loyal marines, surprise became righteous rage.&lt;/i&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Chaos Briefing&lt;/b&gt;&lt;/td&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Marines Briefing&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;The gullible slaves of the false Emperor have stumbled into your sights. You know what to do. &lt;/td&gt;
&lt;td align="left" width="50%"&gt;These once proud servants of the Imperium have been infected with the stain of Chaos. Do what must be done. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;SET-UP&lt;/b&gt;&lt;/td&gt;
&lt;td align="middle" width="50%"&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;
&lt;ol&gt;
&lt;li&gt;Players roll off, and the winner chooses a long table edge as deployment zone. His opponent gets the opposite edge.
&lt;li&gt;Starting with the player that rolled lower, the players take turns deploying a unit at a time in their deployment zone until all available models are on the tabletop. No unit may be deployed within 24" of the enemy or more than 15" from their own long table edge. Players deploy their units in the following order-- Heavy Support first, then Troops, followed by Elites, HQ, and finally Fast Attack.
&lt;li&gt;Players each roll a d6. High score may choose to go first or second.
&lt;/li&gt;&lt;/ol&gt;&lt;/td&gt;
&lt;td align="middle" width="50%"&gt;&lt;img alt="white dice" src="http://www.blogger.com/" /&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Game Size&lt;/b&gt;&lt;/td&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Scenario Special Rules&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%" rowspan="3"&gt;Both sides choose a 1,500 point force using the standard force organization chart. &lt;p&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td align="left" width="50%"&gt;&lt;b&gt;Alpha:&lt;/b&gt; None. &lt;b&gt;Gamma:&lt;/b&gt; Infiltrate, Deep Strike, Dusk &amp;amp; Dawn, Victory Points. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Mission Objective: Annihilation&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;For an Alpha mission, the player with the most scoring units is the winner. For Gamma, Victory Points are used. Note that for Annihilation missions, you score VP for enemy units as normal, as well as receiving the points value of any scoring units you have left.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;&lt;b&gt;Reserves:&lt;/b&gt; All reserves enter play
from their deployment zone's board edge.&lt;/td&gt;
&lt;td align="middle" width="50%"&gt;&lt;b&gt;Recon Report&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;&lt;b&gt;Game Length:&lt;/b&gt; Six Turns&lt;/td&gt;
&lt;td align="left" width="50%" rowspan="2"&gt;Fight this scenario on a 6' x 4' table. The table should include at least 25% terrain.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td align="left" width="50%"&gt;&lt;b&gt;Line of Retreat:&lt;/b&gt; Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-6452873825455799781?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/6452873825455799781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=6452873825455799781' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6452873825455799781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/6452873825455799781'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/09/battle-1b.html' title='Battle 1B'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-4459933649671329040</id><published>2007-09-21T08:12:00.000-05:00</published><updated>2007-09-21T08:33:07.321-05:00</updated><title type='text'>Battle 1A</title><content type='html'>Here is an attempt to detail the first of the Battle Briefings in the Campaign for Dalyth Prime. This one's for Marcellus and Gordon.
&lt;br&gt;&lt;br&gt;
&lt;table bordercolordark="#333333" width="100%" align="center" border="2"&gt;  &lt;tbody&gt;  &lt;tr&gt;    &lt;td style="FONT-WEIGHT: bold" align="middle" colspan="2"&gt;      &lt;h3&gt;THE BEACHHEAD&lt;/h3&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="middle" colspan="2"&gt;Scenario 1A: The Assault on Central Maglev   One&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" colspan="2"&gt;&lt;i&gt;The Space Marines landed on the eastern       seaboard of the main landmass of Dalyth Prime and had to secure it quickly       before the Tau defenders knew what was happening. This scenario depicts       their advance to capture their main objective, the Central Maglev       Facility!&lt;/i&gt; &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Marines Briefing&lt;/b&gt;&lt;/td&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Tau Empire Briefing&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;The capture of the maglev is crucial to the       entire campaign. With a small elite group, you must storm the maglev and       capture it from enemy hands. Your forces must all be capable of arrival       via Drop Pod or Deep Strike. &lt;/td&gt;    &lt;td align="left" width="50%"&gt;Outnumbered and surprised, you must defend the       central maglev facility to the last man, long enough for local reserves to       arrive. &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;SET-UP&lt;/b&gt;&lt;/td&gt;    &lt;td align="middle" width="50%"&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;      &lt;ol&gt;        &lt;li&gt;The Defender places the maglev near the center of his own long table         edge, within 12" of that edge.         &lt;li&gt;The Defender splits his army using the Divided Force special rule.         The passive Force plays no part in the game.         &lt;li&gt;The Defender deploys his active force up to half way across the         table using the Hidden Setup rules. He also places obstacles in his         deployment zone. He may leave any Deep Striking units in reserve.         &lt;li&gt;The Attacker splits his army using the Divided Force special rule.         &lt;li&gt;The Attacker get first turn and his active force arrives via Deep         Strike. Next, the defender reveals his hidden set-up markers.         &lt;li&gt;The Attacker's passive force arrives in turn 4 via Deep Strike.       &lt;/li&gt;&lt;/ol&gt;&lt;/td&gt;    &lt;td align="middle" width="50%"&gt;&lt;img alt="white dice" src="" /&gt; &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Game Size&lt;/b&gt;&lt;/td&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Scenario Special Rules&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%" rowspan="3"&gt;Marines (Attackers) - Choose a 1,500       pt army using the Standard Force Organisation Chart, but all choices must       be capable of Deep Strike or Drop Pod Arrival.       &lt;p&gt;Tau Empire (defenders) - Choose a 1500 pt army using the Standard Force       Organisation Chart.&lt;/p&gt;&lt;/td&gt;    &lt;td align="left" width="50%"&gt;Deep Strike, Hidden Set-Up, Obstacles, Random       Game Length, Divided Force. &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Mission Objective&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;The attacker must eliminate the holding forces       quickly. The defender must stall for reinforcements.&lt;br /&gt;If the defender       has any scoring units more than 12" from any table edge at the end of the       game then he wins. If he does not and the attacker has at least one       scoring unit left the attacker has won. Any other result is a draw.&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;&lt;b&gt;Reserves:&lt;/b&gt; All Marine reserves enter play       via Deep Strike.&lt;/td&gt;    &lt;td align="middle" width="50%"&gt;&lt;b&gt;Recon Report&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;&lt;b&gt;Game Length:&lt;/b&gt; Six Turns (Variable)&lt;/td&gt;    &lt;td align="middle" width="50%" rowspan="2"&gt;Fight this scenario on a 6' x 4'       table. Litter the table with Cities of Death ruins - the initial       bombardment has inflicted serious damage to the area. Leave enough room on       the Tau table edge to place the central maglev facility.&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;    &lt;td align="left" width="50%"&gt;&lt;b&gt;Line of Retreat:&lt;/b&gt; Troops which are forced       to fall back will do so towards the nearest board edge of their deployment       zone, using the normal Fall Back rules.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-4459933649671329040?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/4459933649671329040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=4459933649671329040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4459933649671329040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/4459933649671329040'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/09/battle-1a.html' title='Battle 1A'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1733925268550251365.post-1085754759980479466</id><published>2007-09-21T07:35:00.000-05:00</published><updated>2007-09-23T02:54:06.365-05:00</updated><title type='text'>Welcome to Battle Briefings</title><content type='html'>This section of Blogger will host the Battle Briefings for the Dalyth Prime campaign, being played out by Adeptus Astragalactica (CXI) in Austin, Texas, in the fall of 2007. It's built around the Damocles Sector Crusades from the first Codex: Tau, pp60ff. There will be five main rounds of battles (games of 1500 - 2000 points), and four rounds of small games, consisting of Kill Team missions of Combat patrol. Each player will player each other player once in a big battle, and should be attacker half the time, defender half the time. The third round is Cityfight, in which Attacker/Defender is less pronoounced a difference. Anyway, this is the first campaign I've written for 40K, and hope it goes well.

We'll try to have fun, at any rate!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1733925268550251365-1085754759980479466?l=dalythprime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dalythprime.blogspot.com/feeds/1085754759980479466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1733925268550251365&amp;postID=1085754759980479466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/1085754759980479466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1733925268550251365/posts/default/1085754759980479466'/><link rel='alternate' type='text/html' href='http://dalythprime.blogspot.com/2007/09/welcome-to-battle-briefings.html' title='Welcome to Battle Briefings'/><author><name>Ethereal Council, Dalyth Prime</name><uri>http://www.blogger.com/profile/17437079298281252168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
