HAVOC AT ST. AGATHA'S SHRINE | |
Scenario 1C: Defense of the Shrine | |
En route to Dalyth Prime, the Sisters of Battle paused to seek the blessing of Saint Agatha. Fascinated by large, dangerous objects, Mad Mack's Waaagh closes in to "investigate." | |
Orc Briefing | Witch Hunters Briefing |
Oi! Dese Gurlz iz right kitted out fer sum DAKKA! Bash 'em up an' suss out more tingz ta krump up. | Saint Agatha's holy ground must not be defiled by these xenos filth. Let all be cleansed. |
SET-UP | |
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Game Size | Scenario Special Rules |
Both sides choose a 1,500 point force using the
Raid Force Organization Chart on page 192 of the 40K Rulebook. (i.e., Orks Req: 1HQ, 1EL; Orks Opt: 1 HQ, 2 EL, 5TR, 3FA, 1HS; Sisters Req: 2TR; Sisters Opt: 1HQ, 1EL, 4TR, 1FA, 2HS). |
Reserves, Deep Strike. |
Mission Objective: Capture the Shrine | |
The attacker must capture the shrine; the defender must prevent him. If only one player has models in the shrine at the end of the game, that player wins. If neither, the game is a draw. If both players have models in the shrine, fight a special round of close combat to determine who controls it. In this round, all models in the shrine fight with their full number of attacks, and no models count as charging or in cover. The winner captures the shrine and wins the game. If combat is tied, additional rounds are fought until one side is wiped out or wins a round, the shrine, and the game. | |
Reserves: The defender's Reserves can move on from either long board edge. | Recon Report |
Game Length: Six Turns | Fight this scenario on a 6' x 4' table. The table should include at least 25% terrain. |
Line of Retreat: Troops which are forced to fall back will do so towards the board edge they deployed from. Defenders who deployed in or near the shrine fall back toward the nearest long table edge, using the normal Fall Back rules. |
Friday, September 21, 2007
Battle 1C
This scenario is for Mike's Orks and Poney's Witch Hunters/Sisters of Battle.
Battle 1B
This scenario is for Daniel's Chaos forces and Aaron's Marines.
TREACHERY REVEALED | |
Scenario 1B: The Fall of a Chapter | |
With landfall on Dalyth Prime, the taint of Chaos spread quickly. Whatever its cause, it soon erupted into open revolt. Among the loyal marines, surprise became righteous rage. | |
Chaos Briefing | Marines Briefing |
The gullible slaves of the false Emperor have stumbled into your sights. You know what to do. | These once proud servants of the Imperium have been infected with the stain of Chaos. Do what must be done. |
SET-UP | |
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Game Size | Scenario Special Rules |
Both sides choose a 1,500 point force using the standard force organization chart. | Alpha: None. Gamma: Infiltrate, Deep Strike, Dusk & Dawn, Victory Points. |
Mission Objective: Annihilation | |
For an Alpha mission, the player with the most scoring units is the winner. For Gamma, Victory Points are used. Note that for Annihilation missions, you score VP for enemy units as normal, as well as receiving the points value of any scoring units you have left. | |
Reserves: All reserves enter play from their deployment zone's board edge. | Recon Report |
Game Length: Six Turns | Fight this scenario on a 6' x 4' table. The table should include at least 25% terrain. |
Line of Retreat: Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules. |
Battle 1A
Here is an attempt to detail the first of the Battle Briefings in the Campaign for Dalyth Prime. This one's for Marcellus and Gordon.
THE BEACHHEAD | |
Scenario 1A: The Assault on Central Maglev One | |
The Space Marines landed on the eastern seaboard of the main landmass of Dalyth Prime and had to secure it quickly before the Tau defenders knew what was happening. This scenario depicts their advance to capture their main objective, the Central Maglev Facility! | |
Marines Briefing | Tau Empire Briefing |
The capture of the maglev is crucial to the entire campaign. With a small elite group, you must storm the maglev and capture it from enemy hands. Your forces must all be capable of arrival via Drop Pod or Deep Strike. | Outnumbered and surprised, you must defend the central maglev facility to the last man, long enough for local reserves to arrive. |
SET-UP | |
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Game Size | Scenario Special Rules |
Marines (Attackers) - Choose a 1,500 pt army using the Standard Force Organisation Chart, but all choices must be capable of Deep Strike or Drop Pod Arrival. Tau Empire (defenders) - Choose a 1500 pt army using the Standard Force Organisation Chart. | Deep Strike, Hidden Set-Up, Obstacles, Random Game Length, Divided Force. |
Mission Objective | |
The attacker must eliminate the holding forces quickly. The defender must stall for reinforcements. If the defender has any scoring units more than 12" from any table edge at the end of the game then he wins. If he does not and the attacker has at least one scoring unit left the attacker has won. Any other result is a draw. | |
Reserves: All Marine reserves enter play via Deep Strike. | Recon Report |
Game Length: Six Turns (Variable) | Fight this scenario on a 6' x 4' table. Litter the table with Cities of Death ruins - the initial bombardment has inflicted serious damage to the area. Leave enough room on the Tau table edge to place the central maglev facility. |
Line of Retreat: Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules. |
Welcome to Battle Briefings
This section of Blogger will host the Battle Briefings for the Dalyth Prime campaign, being played out by Adeptus Astragalactica (CXI) in Austin, Texas, in the fall of 2007. It's built around the Damocles Sector Crusades from the first Codex: Tau, pp60ff. There will be five main rounds of battles (games of 1500 - 2000 points), and four rounds of small games, consisting of Kill Team missions of Combat patrol. Each player will player each other player once in a big battle, and should be attacker half the time, defender half the time. The third round is Cityfight, in which Attacker/Defender is less pronoounced a difference. Anyway, this is the first campaign I've written for 40K, and hope it goes well.
We'll try to have fun, at any rate!
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