Friday, September 21, 2007

Battle 1C

This scenario is for Mike's Orks and Poney's Witch Hunters/Sisters of Battle.

HAVOC AT ST. AGATHA'S SHRINE

Scenario 1C: Defense of the Shrine
En route to Dalyth Prime, the Sisters of Battle paused to seek the blessing of Saint Agatha. Fascinated by large, dangerous objects, Mad Mack's Waaagh closes in to "investigate."
Orc Briefing Witch Hunters Briefing
Oi! Dese Gurlz iz right kitted out fer sum DAKKA! Bash 'em up an' suss out more tingz ta krump up. Saint Agatha's holy ground must not be defiled by these xenos filth. Let all be cleansed.
SET-UP
  1. Set up the terrrain as normal with a building representing the shrine set in the exact center of the table. The shrine should be roughly 6" by 6".
  2. The defender sets up one Troops choice and one Heavy Support Choice anywhere within 12" of the shrine, and one HQ choice inside the shrine. The remainder of her army is placed in reserve.
  3. The attacker then splits his entire army into two forces of roughly equal points value. These are whole units and cannot be split between forces. One attacking force deploys within 12" of one of the short table edges and the other within 12" of the opposite short board edge. No attacking units may deploy within 18" of any of the defender's units.
  4. The defender has the first turn.
white dice
Game Size Scenario Special Rules
Both sides choose a 1,500 point force using the Raid Force Organization Chart on page 192 of the 40K Rulebook.
(i.e., Orks Req: 1HQ, 1EL; Orks Opt: 1 HQ, 2 EL, 5TR, 3FA, 1HS; Sisters Req: 2TR; Sisters Opt: 1HQ, 1EL, 4TR, 1FA, 2HS).

Reserves, Deep Strike.
Mission Objective: Capture the Shrine
The attacker must capture the shrine; the defender must prevent him. If only one player has models in the shrine at the end of the game, that player wins. If neither, the game is a draw. If both players have models in the shrine, fight a special round of close combat to determine who controls it. In this round, all models in the shrine fight with their full number of attacks, and no models count as charging or in cover. The winner captures the shrine and wins the game. If combat is tied, additional rounds are fought until one side is wiped out or wins a round, the shrine, and the game.
Reserves: The defender's Reserves can move on from either long board edge. Recon Report
Game Length: Six Turns Fight this scenario on a 6' x 4' table. The table should include at least 25% terrain.
Line of Retreat: Troops which are forced to fall back will do so towards the board edge they deployed from. Defenders who deployed in or near the shrine fall back toward the nearest long table edge, using the normal Fall Back rules.

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