Tuesday, October 2, 2007

First Round, Small Battles.

These are three Kill-Team missions, which can be replayed or repeated if both players agree.

1. Aaron's Marines attacking Gordon's Tau in a Sabotage mission, to destroy missile platforms that are bombarding the Marine advance along the Hub-Gel'Bryn corridor. Results: One Loss. Effect: Marines start 6" back in the Ambush scenario for Battle 2B. Difficulty Note: this was played using Kroot as the Tau Brutes, making them lower Initiative with no armor save, but they are A2, and their ability (Fieldcraft) is potent in a forest scenario, rather than the Drones' ability (pinning weapons), which is completely impotent against a Kill Team (since they are Fearless).

2. Poney's Witch Hunters executing a Hit & Run against Daniel's Chaos Marines, to get solid evidence of a Daemonvessel on Dalyth Prime. Results: One Loss, One Win. Effect: points values equal in the Terminate the Daemonvessel scenario for Battle 2C. Difficulty Note: new Codex Chaos Marines are much tougher as Brutes than they used to be, having bolter, bolt pistol and CCW, and thus A2, A3 on the charge with the already powerful Marine statline.

3. Mike's Orks Attack Marcellus' Marines in a Sabotage mission, to blow up cargo carriers, making it easier to grab loot and run. Results: Not Played Yet. Effects: No Effect on the Secure and Control scenario for Battle 2A.

No comments: