Thursday, October 18, 2007

Round Three, Battle One

The following scenario is for Marcellus's Marines and Poney's Witch Hunters! It uses the Cities of Death Rules (the scenario is on page 44 of that book), and as an added level of difficulty, it is a Night Fight.

MISTAKEN IDENTITY

Scenario 3A: Urban Night Assault (Cities of Death)
The Astromalleus Space Marines, detecing movement in the ruins of a Tau city, open fire. The Sisters of the Red Skull, eager to erase the stain of Chaos from Dalyth, return fire mistakenly, or accidentally, or gladly...
Marines Briefing Witch Hunters Briefing
Your forces have detected movement in the ruins, centered on a single enemy stronghold. You must take this stronghold, and learn what you can of the enemy's plans. Attack by the Astromalleus confirms your suspicions of their purity. Seize their headquarters to learn how deeply the rot has spread before they can destroy the evidence!
SET-UP
  1. Divide the table into four quarters. The high roll chooses one quarter as Deployment Zone, with the opposite quarter going to the opponent.
  2. Declare the use of Cityighting strategems, as per Cities of Death rules.
  3. The High Roller from step one names a single ruin outside the enemy deployment zone as his defended building.
  4. The Low roller likewise names a defended building outisde of the enemy deployment zone.
  5. Starting wiht the low roller, players take turns deploying units, in the following order: Troops, Heavy, Elite, HQ, Fast Attack. No unit may deploy within 12" of the table center nor 18" of an enemy model.
  6. Each player rolls a d6. High roller may choose to go first or second.
white dice
Game Size Scenario Special Rules
Each side chooses a 1,500 pt army using the Standard Force Organisation Chart.

Cityfight Strategems (note: each player receives a bonus Comm Center), Night Fighting, Random Game Length (if Omega).
Mission Objective
Both players must attempt to get units into the enemy's defended building. At the end of the game, the player occupying the enemy's defended building is the winner. If both or neither succeed, the game is a draw.
Recon Report
Game Length: Six Turns (Variable, if Omega) Fight this scenario at the Gamma level on a 4' x 4' table with 4-6 ruins, or at the Omega level on a 4' x 6' table with even more.
Line of Retreat: Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.

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