Thursday, October 18, 2007

Round Three, Battle Two

This one is for Gordon's Tau and Daniel's Chaos Marines, and should make for a nice brutal slugfest.

CITY OF KROOT

Scenario 3B: Maximum Attrition (Cities of Death)
The Fallen Marines, having escaped exposure by the Ordo Hereticus, make their way into the Tau ruins, the better to avoid further scrutiny. There, they find Tau forces already lying in wait...
Chaos Briefing Tau Briefing
Your forces have detected more movement in the ruins, likely simply more of the barbaric Kroot. Their slaughter will nicely cover your tracks as you settle into a new lair. More of the invaders are making their way into the ruins. Make them pay in blood for the devastation they have brought with them.
SET-UP
  1. Divide the table into four quarters. The high roll chooses one quarter as Deployment Zone, with the opposite quarter going to the opponent.
  2. Declare the use of Cityighting strategems, as per Cities of Death rules.
  3. Starting with the low roller, players take turns deploying units, in the following order: Troops, Heavy, Elite, HQ, Fast Attack. No unit may deploy within 12" of the table center nor 18" of an enemy model.
  4. Each player rolls a d6. High roller may choose to go first or second.
white dice
Game Size Scenario Special Rules
Each side chooses a 1,500 pt army using the Standard Force Organisation Chart. The Tau force must include at least one unit of Kroot; more is ideal.

Cityfight Strategems (note that Chaos is eligible to use the Sewer Rats strategem), Dusk & Dawn, Victory Points, Random Game Length (if Omega).
Mission Objective: Annihilation
This scenario uses victory points. Note that each player gets VP for any surviving scoring units on his own side.
Recon Report
Game Length: Six Turns (Variable, if Omega) Fight this scenario on a 4' x 4' table at the Gamma level, 6' x 4' for Omega.
Line of Retreat: Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.

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