CITY OF KROOT | |
Scenario 3B: Maximum Attrition (Cities of Death) | |
The Fallen Marines, having escaped exposure by the Ordo Hereticus, make their way into the Tau ruins, the better to avoid further scrutiny. There, they find Tau forces already lying in wait... | |
Chaos Briefing | Tau Briefing |
Your forces have detected more movement in the ruins, likely simply more of the barbaric Kroot. Their slaughter will nicely cover your tracks as you settle into a new lair. | More of the invaders are making their way into the ruins. Make them pay in blood for the devastation they have brought with them. |
SET-UP | |
|
|
Game Size | Scenario Special Rules |
Each side chooses a 1,500 pt army using the Standard Force Organisation Chart. The Tau force must include at least one unit of Kroot; more is ideal. | Cityfight Strategems (note that Chaos is eligible to use the Sewer Rats strategem), Dusk & Dawn, Victory Points, Random Game Length (if Omega). |
Mission Objective: Annihilation | |
This scenario uses victory points. Note that each player gets VP for any surviving scoring units on his own side. | |
Recon Report | |
Game Length: Six Turns (Variable, if Omega) | Fight this scenario on a 4' x 4' table at the Gamma level, 6' x 4' for Omega. |
Line of Retreat: Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules. |
Thursday, October 18, 2007
Round Three, Battle Two
This one is for Gordon's Tau and Daniel's Chaos Marines, and should make for a nice brutal slugfest.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment