AN OUNCE OF PREVENTION | |
Scenario 2C: Terminate the Daemonvessel | |
Armed with evidence of daemonic pollution within the fallen chapter, the Sisters must amputate and cauterize this one infected limb before it can threaten the whole body. | |
Witch Hunters Briefing | Chaos Briefing |
Within their charismatic leader lurks the foul filth of the daemon. Expose him before his followers for what he is, and destroy him. | These meddlers of the Inquisition have stumbled upon a dangerous secret. Let their secret die with them. |
SET-UP | |
|
|
Game Size | Scenario Special Rules |
This is a Raid mission, 1,500 points per side. Attackers must field 1 HQ, 1 EL, and may add 1 HQ, 2 EL, 5 Troop, 3 FA, and/or 1 HS. The defender must field 2 TR (in addition to 1 character), and may add 1 HQ, 1 EL, 4 TR, 1 FA, and/or 2 HS. | Deep Strike, Infiltrate, Reserves, and either Fortifications or Sustained Attack. |
Mission Objective: The Secret | |
The clash between the Witch Hunters and the Daemonvessel is paramount. If the Daemonhost is at least wounded, possession achieved, and the Daemon destroyed, the Hunters win. If the Daemon can destroy the enemy HQ without possession occurring, then the Daemon triumphs. There's a table on C:DH 55 that I'll show you, but those are the main parameters. | |
Reserves: Defending reserves enter play from the edge from which the attackers did not enter. | Recon Report |
Game Length: Six Turns | Fight this scenario on a 6' x 4' table. The table should include at least 25% terrain. |
Line of Retreat: Troops fall back towards the edge by which they entered, using the normal Fall Back rules. |
Thursday, October 4, 2007
Round Two, Battle Three
This Battle is a Raid, "Terminate the daemonvessel," from Codex: Daemon Hunters, page 55. It is fought with Poney's Witch Hunters attacking Daniel's Chaos Marines with no special additions, but should be studied carefully, as this scenario is not in the big green book.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment