Friday, November 2, 2007

Round Four, Battle Three

This battle is for Poney and Aaron.

NO WITNESSES!

Scenario 4C: Cleanse
With the stain of Chaos spattered across the fabric of the crusade, the Sisters of the Crimson Skull must ensure that the remaining Marine chapter is pure.
Sisters Briefing Marines Briefing
This is the last of the Marines to be examined. All who fall short of the Emperor's strictures must be purged. Sudden fire from Imperial troops? Clear treachery, and it must be suppressed once and for all.
SET-UP
  1. Divide the board into four quarters. Each roll a d6, high roll picking a quarter in which to deploy. Low roll gets the opposite quarter.
  2. Starting with the low roll, players take turns deploying units in this order: Heavy Support, Troops, Elites, Headquarters, Fast Attack. No unit may deploy within 18" of the enemy, nor within 6" of table center at the start of the game.
  3. Each roll a d6. High roll chooses whether to go first or second.
white dice
Game Size Scenario Special Rules
Each side chooses a 1,500 pt army using the Standard Force Organization Chart (BGB, 78).

Infiltrate, Deep Strike, Dusk & Dawn, Victory Points.
Mission Objective: Table quarters
Both forces seek to clear the enemy from the area. To control a table quarter, there must be NO enemy scoring units, and at least one scoring unit of your own in that quarter. A unit can only occupy a single quarter. If it straddles the line, roll randomly to see which quarter it occupies. Your own deployment quarter is worth no Victory Points. The enemy deployment quarter is worth 750 VP. Each neutral quarter is worth 375 VP. In addition, damaged enemy units are worth normal VP.
Recon Report
Game Length: Six Turns. REMEMBER TO ROLL FOR DUSK & DAWN! Fight this scenario on a 6' x 4' table, with at least 25% terrain coverage.
Line of Retreat:Troops fall back toward the nearest board edge within their deployment quarter.

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