CONTAINMENT | |
Scenario 4B: Breakout | |
With Imperials putting ever mounting pressure on the Tau forces, the defenders of Dalyth Prime must turn their attention to a new enemy. | |
Tau Briefing | Ork Briefing |
A new enemy has joined the invasion. It must be contained and put down quickly, or Dalyth will be overwhelmed. | Oi!!! Deez ain't beekiez and dey ain't panzees, neiver! But dem flittycars iz tryin' to hem in da boyz fer da kill. GET 'EM!!! |
SET-UP | |
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Game Size | Scenario Special Rules |
Each side chooses a 1,500 pt army using the Breakthrough Chart (BGB, 192). Tau Defenders must field 2 TR, and may field 1 HQ, 2 EL, 4TR, 1 FA, 2 HS. Ork Attackers must field 1EL, 1TR, and may also field 2 HQ, 1 EL, 4 TR, 3 FA, and 3 HS. | No Special Rules. |
Mission Objective: Escape! | |
The Ork attacker must get as many units off the board as he can. If he manages to get at least half of the units in his force off either short board edge, or up to 12" along the long talbe edges from each corner, he wins. A unit with any survivors or a damaged vehicle still counts toward this. If the attacker does not win, the defender wins. | |
Recon Report | |
Game Length: Six Turns | Fight this scenario on a 6' x 4' table, with at least 25% terrain coverage. |
Line of Retreat: Tau Troops fall back normally. Ork units fall back toward the center. Once they reach board center they regroup automatically regardless of any considerations (numbers, proximity, etc), as the situation is that desperate. |
Friday, November 2, 2007
Round Four, Battle Two
This mission is for Mike's Orks and Gordon's Tau.
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